Latest Release:
The latest release of CrabEmu is 0.1.7,
released on June 3rd, 2008.
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Compatibility Information:
You can submit your own compatibility
reports on the Compatibility
page of the CrabEmu Wiki.
| Game Title |
CrabEmu Version |
Compat.* |
Console |
Comments |
| Bomb Jack | 0.1.6 | 10 | SG-1000 | The first SG-1000 game to end up on this list. I've implemented the TMS9918 modes in the VDP core, so there'll probably be more of these to come soon. | | F16 Fighting Falcon | 0.1.6 | 10 | Sega Master System | A SMS game that actually used one of the TMS9918 modes. This game is working fine after actually implementing those modes. | | Ghostbusters | 0.1.4 | 10 | Sega Master System | Everything seems to work the same as it does on the real console. | | Home Alone | 0.1.6 | 10 | Sega Master System | I'm not quite sure why I tried this game out, but it seems to work perfectly. | | Phantasy Star | 0.1.4 | 10 | Sega Master System | Saving is now in the 0.1.4 codebase, so this now gets a 10 out of 10. | | Shining Force 2 - The Sword of Hajya | 0.1.6 | 10 | Sega Game Gear | With the improved interrupt handling in CrabZ80, this game actually works now. Graphical junk is gone now that the outside border area isn't displayed on Game Gear games. | | Sonic The Hedgehog | 0.1.4 | 10 | Sega Master System | Everything seems OK in this one. Played through a few levels just to be sure. | | Sonic The Hedgehog 2 | 0.1.7 | 10 | Sega Game Gear | I think the glitches are finally gone. | | Streets of Rage | 0.1.7 | 10 | Sega Master System | The graphical glitches seem to be gone now, finally. | | US BIOS 1.3 (With Snail Maze) | 0.1.4 | 10 | Sega Master System | This runs about as well as you can expect a BIOS to run on its own. The Snail Maze game is completely playable. |
*Compatibility is from 0 to 10, 0 being completely broken to 10 being perfectly working.
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